Devotion studios

because sound is half the magic

Est. 2016.

audio in games and movies

Cover texture
Cover texture

Award-winning sound

  • Foley
  • Game audio
  • Sound design
  • VO recording and performance
  • Music composition, production
  • Sonic branding
  • And supervision
Abstract soundwave

(work showcase)

(work showcase)

(work showcase)

(work showcase)

(01) (02) (03) (04)
(title) (services) (industry) (year)
  • Echoes of Valhalla

    Sound design, Mixing, Foley

    Games, Movies

    `26

    (01)
    + Play audio
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  • Neon Pulse

    Music composition, Sonic branding

    Games

    `25

    (02)
    + Play audio
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  • Shadows of the Rift

    VO recording, Sound design

    Movies

    `24

    (03)
    + Play audio
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  • Ironclad: Siege Protocol

    Foley, Mixing, Mastering

    Games, Movies

    `26

    (04)
    + Play audio
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  • Pixel Raiders

    Game audio implementation, Mixing

    Games

    `23

    (05)
    + Play audio
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  • The Last Broadcast

    Sound design, Supervision

    Movies

    `25

    (06)
    + Play audio
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  • Crimson Trailer Co.

    Trailer sound, Sound design

    Movies

    `24

    (07)
    + Play audio
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  • Aurora Drift

    Ambient design, Mixing

    Games

    `26

    (08)
    + Play audio
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  • Silent Witness

    Foley, VO direction

    Movies

    `22

    (09)
    + Play audio
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  • Parallel Frequencies

    Music production, Sound design

    Games, Movies

    `25

    (10)
    + Play audio
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  • Broken Dialogue

    Dialogue edit, Mixing

    Movies

    `24

    (11)
    + Play audio
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  • Quantum Footsteps

    Interactive audio, Foley

    Games

    `26

    (12)
    + Play audio
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(and more) (and more ) (and more) (and more)
(01) (02)
(about)

In 2016, Marko Živanović was running a recording studio when he met Ivan Beloševac, a recent high school graduate whose raw demos sparked a mentorship that quickly turned into a creative partnership, leading to chart-topping releases on MTV Adria.

A studio monitoring mistake that produced a feedback loop became the sonic foundation for spaceship atmospheres in Hellion, launching Marko’s sound design career and laying the groundwork for a close-knit team that grew from Belgrade’s underground scene into game audio and film scoring, united by the belief that sound is half the magic.

(team)

Marko Živanović

Marko has a rich experience in Audio. When it comes to games he's worked on AAA, AA, Indie, Mobile and iGaming titles, in Senior, Lead and Music Editor roles, with companies like People Can Fly (Project Gemini), Bloober Team (Cronos and Silent Hill 2 Remake), Nordeus (Heroic - Magic Duel), Relax Gaming (Money Train 1, 2 and 3, Top Dawgs, Grim The Splitter, Hellcatraz, and many others).

When it comes to Movies and Trailers he has worked as a Lead Sound Designer on award winning projects with Sava Zivkovic (Irradiation, Huxley and Beckoning), Hydra Studios (under NDA), Bunker VFX (Dota 2), etc. As a Music Recording Studio owner, he had the privilege to work with some of his favorite artists and composers like David Maxim Micic, Ivan Belosevac, Iz Svemira and Ana Krstajic.

Favorite games: Dead Space Remake, Last Of Us Part 1 and 2, God Of War, Ratchet and Clank - Rift Apart, Halo (Bungie era), Crash Bandicoot, Zelda, and Super Mario.

Kristina Marković

Kristina has a very academic approach to Music, she is extremely passionate and meticulous, she started her studies as a violin player and ended up having a PhD in interactive music for video games, and as she puts it: “I'm a little bit obsessed with it”. She's been in the industry for over 13 years, and has over 60 projects under her belt. She's worked on mobile, puzzle, adventure, and iGaming projects.

Favorite games:  Gris & Neva, Little Nightmares, and Limbo.

Dario Vuksanović

Dario is our rockstar, quite literally, he is a fantastic Rock and Alternative Multi-Instrumentalist and Singer, leader of Belgrade based band Oxajo. We poached him from the Alternative Serbian Music scene because of the potential we saw in him as a Sound Designer, Music Composer and VO Artist. He is now one of our core team members, working with clients like Atlantic Digital and Jynx, and now has over x games under his belt in the span of 1 year.

Favorite games: Warcraft, The Witcher 3, Battle for middle earth, Red alert, God of War

Pavle Perić

Pavle started his professional career as an Audio Manager on a cruise ship, but his love for games (and land) prevailed, what were one day Cyberpunk sound redesigns quickly turned into a professional Sound Designer career in games for mobile and iGaming. He became the Lead Sound Designer at Two Desperados and later joined Marko's team as a Senior Sound Designer at Relax Gaming. To top it off he has an extensive YouTube career working with giants like Kurzgesagt and HSE.

Favorite games: God of War, Read Dead Redemption 2, Ghost of Tsushima, FIFA, Hades, Crash Bandicoot, Star Wars - Jedi Fallen Order and The Witcher 3. 

Ivan Beloševac

Ivan is a young Sound Designer, Foley Artist, Music Composer, VO Artist, Singer and Multi-Instrumentalist, but do not let his age deceive you. He has been Marko's right hand for iGaming, Trailers and Movies for over 6 years now, earning himself a spot as a Lead Sound Designer.

Thanks to his his incredible talent, energy, passion and reliability, he is now spearheading clients like Atlantic Digital (CSI, Star Trek, Ace Ventura, Cheers, Godfather, in collaboration with Universal, Sony Pictures and Warner Bros) and newly formed Jynx. His immense experience in iGaming, with over 150+ games under his belt, there is no Genre or Theme he hasn't covered brilliantly.

Before becoming an Entrepreneur, as a musician and singer, he entered MTV Adria's Top List at number one.

Favorite games: GTA Vice City, Crash Bandicoot, Twisted Metal, Last Of Us Part 1 and 2, Detroit Become Human, Uncharted 4 and Red Dead Redemption 2.

Maksim Petković

Maksim is a late bloomer, having transitioned from a corporate office job to composing Hybrid Orchestras, Medieval Music, funky Ace Ventura tracks, and rocking out Bill & Ted tunes. Maksim can do it all. He has established himself as a core team member, by working on over 20+ iGames in the span of 2 years, bringing his “A game”  when it comes to Adaptable Music Arrangements, making clients like Relax Gaming, Atlantic Digital and Jynx very happy indeed.

Favorite games: Diablo, Heroes of might and magic, NFS Underground, Overwatch, Star Wars: KOTOR

Ana Krstajić

Maksim is a late bloomer, having transitioned from a corporate office job to composing Hybrid Orchestras, Medieval Music, funky Ace Ventura tracks, and rocking out Bill & Ted tunes. Maksim can do it all. He has established himself as a core team member, by working on over 20+ iGames in the span of 2 years, bringing his “A game”  when it comes to Adaptable Music Arrangements, making clients like Relax Gaming, Atlantic Digital and Jynx very happy indeed.

avorite games: Diablo, Heroes of might and magic, NFS Underground, Overwatch, Star Wars: KOTOR

David Maxim Mićić

Kristina has a very academic approach to Music, she is extremely passionate and meticulous, she started her studies as a violin player and ended up having a PhD in interactive music for video games, and as she puts it: “I'm a little bit obsessed with it”. She's been in the industry for over 13 years, and has over 60 projects under her belt. She's worked on mobile, puzzle, adventure, and iGaming projects.

Favorite games:  Gris & Neva, Little Nightmares, and Limbo.

(01) (02)

(services)

  • Foley

    Every scene, game character or ambience is unique, the same should happen with Audio, therefore we always add our own Foley recordings and sound libraries to the mix in order to both get the most authentic but also time efficient result.

    Every scene, game character or ambience is unique, the same should happen with Audio, therefore we always add our own Foley recordings and sound libraries to the mix in order to both get the most authentic but also time efficient result.

  • Sound design

    You need a Flaming sword, or maybe bullets ricocheting violently off from a wall? Perhaps there’s a giant alien creature bursting through a rock? We got it covered, but most importantly all of this needs to serve a Narrative, and together with Music and Dialogue, these 3 elements need to work as one in order to tell a story to its full potential.

    For us it is extremely important that everything we do has a rhythm or a melody to it, we will always work closely with Composers, VO actors and Animators for the greatest result.

  • Game audio

    With most of us being hardcore gamers with a professional background in the game dev industry, we offer our AAA, AA, Mobile, Indie and iGaming experience. In our careers we have covered a variety of genres: Narrative Horror, Multiplayer 3rd Person Sci-Fi Shooters, Online Multiplayer Survival, and Online Slots in every single possible setting or theme.

  • Music composition, production and supervision

    Our variety is our strength. We write songs, music scores and adaptable game music. With our multiple composers from different music backgrounds, multi-instrumentalists and singers, we cover an extremely wide range of music genres

    From pure Orchestral to Hybrid Orchestral, we create our Music with influences coming from Rock, Metal, World, Balkan Etno, Synth, Pop, and Electronic Music. We are always ready to sonically paint your project.

  • Sonic branding

    We can complete the visual identity of your brand or logo with sound. We do this by creating a set of easily identifiable sound effects, melodies, stingers, jingles, ambiences and Voice Overs. Sonic Branding can be applied to animated logos, UI, ads and websites.

  • VO recording and performance

    The magic that happens during VO sessions is something truly special. We love working with VO actors, and enjoy performing them ourselves. We offer casting, recording and directing. 

Unreal EngineWwise

Video games and movies have changed our lives, and we want to be a part of that cycle.